

The game isn't quite as intense and furious as C&C3 gets in multiplayer, and the storyline isn't far off from being a comedy, meaning you don't get as much emotional investment in it, the games or the characters. Suffice to say that the tradition of silliness in the spirit of the prior Red Alert games is carried on here.Īll in all, Red Alert 3 (***) is fun and fast-paced, but it seems a bit too contrived compared to its forebears. None of this is exactly new to seasoned Red Alert vets, however. The higher quality of acting means the FMV side of things is not quite as ludicrously camp as Red Alert 2, but the story is still extremely daft, filled with plot holes, military impossibilities (how the hell did the Japanese get to Stalingrad?) and, for some reason, an apparent reliance by all three sides on attractive young female military advisers. An all-star cast leads the way, with Tim Curry as the Soviet Premier, Jonathan Pryce as the Allied Field Marshal Bingham and George Takei as the Japanese Emperor Yoshiro. The campaign itself is delivered through the familiar mix of briefings and FMV. This new faction requires a totally different approach from the Allies and Soviets, and their part of the campaign proves to be the most challenging and interesting. In addition, several of the Japanese cut scenes use music cues which seem to be heavily inspired by Ghost in the Shell's soundtrack.
#Command e xonquer red aler 3 plus
On the plus side of things, the new Japanese faction is innovative, with many units lifted directly from anime, such as the mecha which can transform from a ground robot to a fighter, which seems to directly inspired by the Valkyrie from Macross (aka the Veritech from Robotech). There is also disappointment with the unit roster: the Allied and Soviet unit selection is mostly just copied over from Red Alert 2, with a few new units thrown in. The exception is the new water system, which is fantastic but also system-intensive, with even more powerful machines likely to stutter during busy naval battles. The game engine is looking increasingly ancient these days, especially when compared even to the two-year-old Company of Heroes, and the bright, primary colour scheme of Red Alert 3 doesn't play to it as well as the darker, muted C&C3 aesthetic. Unfortunately, whilst Tiberium Wars proved to be the best Command and Conquer game to date, with a tight storyline, fast-paced combat and doing a sterling job of updating the geriatric SAGE engine, Red Alert 3 is not as successful.

However, those used to the prior Red Alert games are used to this by now, so it is not a major issue. For example, one of the Japanese missions has you racing to defend the Empire's colony at Pearl Harbour from a surprise Allied naval assault (irony!), an event not mentioned or replicated in the Allied or Soviet campaigns, which is a bit odd. Red Alert 3 is a throwback to the good old days of the earlier Red Alert games, throwing out the tighter narrative focus and sequential campaigns that Tiberium Wars brought in and reverting to having each of the three campaigns in the game take place in an alternate history to the others. With no nuclear weapons to hold them at bay, the Empire seems poised to take control of the entire globe. However, they also discover that, rather than joining the Allies as in the original timeline, Japan has become an independent nation, the Empire of the Rising Sun, and forged a vast and powerful war machine which it has now unleashed on both the Allies and Soviets. Upon returning to their home time, the Soviet leadership discovers that they have proven victorious and driven the Allies from the European mainland.

In a last-ditch gambit, the Soviet leadership time-travels back to 1927 and kills Albert Einstein, after he had executed Hitler in the original Red Alert (thus ensuring WW2 never happened, the core premise of the Red Alert series) but before he started developing high-tech weaponry for the Allied cause. Red Alert 3 opens towards the end of Red Alert 2, with the Allies about to overrun Moscow. With Command and Conquer 3: Tiberium Wars proving to be a big hit in 2007, the news that Red Alert 3 would be making an appearance in late 2008 wasn't exactly a major surprise. Every time a Command and Conquer game has appeared, a new iteration of its brighter, shiner, much stupider cousin, the Red Alert series, has rapidly followed.
